Major Update of Sniper Game :Ghost Warrior 3
The Sniper: Ghost Warrior game update that will be carried out by the developer focuses on bug fixes, game stability, and some changes to improve the player experience. .Some of the major updates include: reduced loading times, game stability, finding new missions, saving issues from completed missions, fixing an issue that could cause save files to become corrupted, and many other fixes.
This improvement is intended so that players can feel satisfied with the games that are presented, besides that these improvements are made to obtain better game performance than the previous one, because as is known there are several shortcomings that can mimic the performance of the game, so that it is not maximum.
For the sniper ghost warrior 3 series, the update includes:
PLAYSTATION 4
#
Added POI employee rewards for Mining Towns and Villages–CODE
#Reduce loading time
#Fixed an issue that could cause the save file to become corrupted
# Stabilize the game during the Party Crasher mission-ANIMATION
#stabilize animation from bugs with Sish-off Shotgun-GRAPHIC
#stabilize shadows with lighting
# Stabilizes objects that are not exposed to light
# Green clear channel turns in ddna texture in terrain
# Incorrect placement on some buildings and objects
# Several LOD objects and settings tweaks
# Multiple extreme navigation
# Added new proxy for glass
-GAMEPLAY
#Fixed an issue that could cause players to fall through geometric levels during missions (Quarry Coup, Winery, Lydia DLC)
#Players can still get stuck between geometric levels (on the Village map, on the Dam Safehouse map)
# Excessive extreme navigation that persists in some places in the Village and Dams map
-BALANCE
Fixed Herstal Voelpe Collimator open
Fixed KT-R extended
Fixed ES25 Bipod unlock
#Added ammo for Shishgun Sawn-off
#Moved Sawn-off Shotgun from sidearm to secondary weapon category-UI
# Button icon not suitable for “laptop docking”
#Incorrect legend icon for POI in map menu
# Fix for minimap
-MINING TOWN
# Stabilize AI respawning on POI by changing AI spawn rules
# fix skydom in the afternoon
# light in the tunnel in the Hotel area
# Stabilize extreme navigation near church, antenna area and dam
# Fixed the shattered casting lamp lamp in the safehouse
# player can enter under AC system during Cut Off mission-VILLAGE
# Tweak the lighting on the village skyline
#Animations for the movement of objects hanging on rocks and in some places# players can still get stuck on old tires in the Burning Brides I mission area
# Fixed the wrong way of holding the ax
# Fixed a broken shimmy line on the model ladder
# Hole remains in the geometry of the destroyed church in the “Beware family” mission area, The thing that floats in Lydia’s hotel room in Kozori
-DAM
#The wolf in the POI junkyard no longer appears at the start of the game
#fixed animation glitch when hiding
#Some performance improvements
# Fixed an AI that can respond to distances at some outposts
# Tweak mini graphics.
-MISSION
Almost all missions will receive improvements and feature additions:
#Remaining Days: fix and stabilize the church bells that keep ringing during missions “Beware Family: An exploit” that allows players to skip the “Exfiltrate” objective after loading the last checkpoint
#Quarry Coup: Incorrect token display when player kills Madame Roux Bridge: Fixed mission AI zone de-spawn on mission completion or cancelled.
# Slaughterhouse: Misplaced mission marker when the player talks to prisoners during his mission
# navigation assignment for lydia and raquel for Lydia and Raquel VO to overlap as they escape the compound
# Clear Out: inconsistent use of SFX for mission purposes Burning Bridges II:computer spotlight stays in scouting mode
#Loose Ends II: fixed an issue that caused interrogation not to give exfil . locations
# Loose Ends II: objective update on entering the armory through the roof
# Loose Ends III:fixed mission opening notification
#Loose Ends III: stabilizes mission objectives causing “target killed” and resulting in objective failure when the player’s exfiltration area is cleared
# Loose Ends IV: the goal of completion will be doubled
# Loose Ends IV: fixed an error that caused the interrogation to not provide the location of the “koba body”
# Loose Ends V: wrong mission opening notification
#Opium Wars I: inconsistent meeting point when checking back checkpoints continuously
# stabilize problem
which triggers a forbidden zone warning message when the player explores within the mission area
# stabilize problem bug during interrogation
Now that’s the information on a major update for the sniper ghost warrior 3 game, the update is aimed at maximizing the quality of the game, so that the hope of the game developer itself is that players can play comfortably.
That’s a review of the sniper ghost warrior 3 game. Hopefully this information is useful.