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5 Reasons Why Need For Speed ​​ProStreet Isn't Bad

Some of us are certainly very familiar with the Need For Speed ​​franchise. The franchise that has existed since the 90’s has presented many racing games that have always been successful in the market.

Their success reaches its peak when Need For Speed: Most Wanted release. Unfortunately, many fans judged that after Most Wanted, the glory of Need For Speed ​​was lost when they released Need For Speed: ProStreet.

For NFS lovers, this series is kind of guilty pleasure. Some judge that this game is too trying towards simulation and is considered to change the image of NFS. But for some fans who have played it, this series is not as bad as many on the internet say.

Is Need For Speed: ProStreet really that bad? For us, there are several aspects that actually make this game not as bad as many people think. Want to know anything? Come on, let’s just look at the explanation below.

Need For Speed ​​ProStreet Is Not As Bad As It Says

1. Concepts and Themes That Dare to Come Out of the Standard

Gamesradar's Outstanding Themes
The theme that came out with Need For Speed ​​| Electronic Arts

For the Pro Street series, we have to admit that Electronic Arts dares to take the risk of introducing new themes and new concepts. That is a semi-amateur race and adopting elements simulation.

EA seems to want to try Polyphonic Games’ success in packaging series Gran Turismo. Which then includes elements of simulation in the control of this Pro Street game. Even so, players can reduce the simulation element in the settings in-game his.

Unfortunately, fans have made it clear that the Need For Speed ​​series must be about racing and chasing the police. If you focus too much on those two elements, try to look back at how bad the execution of the Police concept is in the series Need For Speed: Carbon.

2. Rubberbanding AI is not as bad as previous Need For Speed ​​games

Rubberbanding Prostreet Gamesradar
Rubberbanding ProStreet | Electronic Arts

If you are not familiar with the term rubberbanding, we will explain a little. If you go fast, the enemy will also be as fast as your car, and vice versa. In fact, the comparison of your car with rival cars will make no difference even though you have modified it.

Meanwhile in Need For Speed: ProStreet, EA makes the rubber banding in this game completely tasteless. There are advantages and disadvantages. First, it shows if there is a really visible comparison between one car and another.

While the drawbacks, the atmosphere in this game becomes so reduced because the car of a higher class will automatically leave the car of a lower class with a really far distance.

3. Invites Players To Have More Than One Car

Must Have More Than One Car
Must have more than one car | Electronic Arts

Every Need For Speed ​​game since the series Underground, such players are not required to have more than one car. Usually, they will finish the NFS game with only one car that they have used since the beginning of the game.

However, in this ProStreet game, each type of race can only include one car. Which means, players must have more than one car to complete this game. Players will understand better which car they should use for different types of races.

4. The Most Complete Car Collection Than Some Previous Games

Nfs Prostreet Drivetribe
There are a lot of cars in this game, you know! | Electronic Arts

In the previous Need For Speed ​​games, EA seemed like a stingy looking car license. But they managed to cover it up by presenting more design variants vinyl until aftermarket.

But in the ProStreet game, EA is far better at presenting a collection of cars. In total, there are about 55 cars that players can buy and use to complete this game. One of them is the Pagani Zonda F which came out in 2005.

5. Damage Elements That Make Players Not Just Racing

Damage Prostreet
Be careful playing this game | Electronic Arts

Perhaps, the trend of racing games with simulated controls was still less attractive at that time. So the ProStreet series is a failed series for fans. However, with the simulation elements in this game, we feel that apart from racing, players should also pay attention to the condition of the car.

For example for a racing series. Usually there are several races that you can complete completely, or only 75%. If the player just races and doesn’t pay attention to the car. It could be that their car was wrecked before progress it reaches 50%.

Car damage in this game does not only occur if the player collides with an enemy car. But it can also be done by driving a car that only relies on speed. For example, slipping because the tire grip is lacking so the car rolls over. Automatically, your car will instantly Totaled at that time and must be repaired immediately.


Those are 5 reasons why draw Need For Speed: ProStreet not as bad as many people think. Are those of you who have never played it interested in trying this game? comment below yes.